DSIGN350-23A (HAM)

Design Internship

15 Points

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Division of Health Engineering Computing & Science
School of Computing and Mathematical Sciences
Department of Computer Science

Staff

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Convenor(s)

Lecturer(s)

Administrator(s)

: maria.admiraal@waikato.ac.nz
: claire.timpany@waikato.ac.nz
: nic.vanderschantz@waikato.ac.nz

Placement/WIL Coordinator(s)

Tutor(s)

Student Representative(s)

Lab Technician(s)

Librarian(s)

: alistair.lamb@waikato.ac.nz

You can contact staff by:

  • Calling +64 7 838 4466 select option 1, then enter the extension.
  • Extensions starting with 4, 5, 9 or 3 can also be direct dialled:
    • For extensions starting with 4: dial +64 7 838 extension.
    • For extensions starting with 5: dial +64 7 858 extension.
    • For extensions starting with 9: dial +64 7 837 extension.
    • For extensions starting with 3: dial +64 7 2620 + the last 3 digits of the extension e.g. 3123 = +64 7 262 0123.
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What this paper is about

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DSIGN350 is the Work Integrated Learning (WIL) paper for the Bachelor of Design. In this paper students will undertake real-world projects in an industry-based placement.

This paper allows you to put into practice your design skills on real-world projects and use your creative skills in a client driven studio environment. Students will complete the requirements of this paper by undertaking an industry-based placement or completing client-based projects in StudioU.

Students are expected to gain an awareness of professional design issues while maintaining high levels of creativity, relevance, initiative and execution.

The programme is supported by a lecture series and is assessed through documentation of your work undertaken as well as reflecting on your learning. Professional practice is an important aspect of this paper and is assessed through your engagement with all aspects of the paper.

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How this paper will be taught

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The paper is structured into a series of lectures and a practical component. There are two ways to meet the practical requirements for this paper: an industry placement or in the on campus internship studio, StudioU.

Students will undertake 80-100 hours doing professional client driven work in a team environment at either their placement or in StudioU.

Placement students complete their practical hours in a Placement Partner’s workspace. Experiencing office culture is part of the reason for doing a placement. Placements must have an assigned mentor and students should undertake appropriate design and design-related tasks. Typically placement students will work on a variety of different tasks during their time. You should negotiate regular work times with your mentor and keep track of your hours worked using a timesheet. Mentors will provide feedback on your professionalism and design. A number of placements have been found by the lecturer. Students may also nominate their own placements – subject to criteria. All placement students and mentors must complete a placement agreement to be signed by the mentor and student, and returned to the convenor before the end of week three.

Attendance Students on placements are required to attend all weekly lectures. They only need to attend the Friday studio sessions in weeks 1 and 12. Attendance in Tuesday studios will be advised as required.

StudioU students will work in the internship studio, StudioU, on Tuesday and Friday. Attendance is compulsory. A StudioU internship will be based in a small team across possibly multiple projects. A team leader (usually a graduate student) will oversee your team and assign tasks. Each project will also present their work every few weeks for the purposes of critique. The projects allocated in StudioU are real-world projects, usually for non-profit organisations.

Attendance Students in StudioU are required to attend all weekly lectures. They will need to attend the Friday studio sessions every week for the full duration of the timetabled studio time. Attendance in Tuesday studios will be advised as required.

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Required Readings

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Monteiro, M. (2014). Design is a Job. A List Apart https://abookapart.com/products/design-is-a-job
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Learning Outcomes

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Students who successfully complete the course should be able to:

  • Demonstrate an ability to be a productive member of a creative team working on client driven projects
    Linked to the following assessments:
  • Show understanding of professional issues within a relevant Creative Industry
    Linked to the following assessments:
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Assessments

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How you will be assessed

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There is no examination, all assessment is internal and consists of practical and written evidence of professional industry practice. The practical components are all compulsory and will be assessed through Weekly Reflections, Milestone Evidence Portfolios, and a Presentation.

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The internal assessment/exam ratio (as stated in the University Calendar) is 100:0. There is no final exam. The final exam makes up 0% of the overall mark.

The internal assessment/exam ratio (as stated in the University Calendar) is 100:0 or 0:0, whichever is more favourable for the student. The final exam makes up either 0% or 0% of the overall mark.

Component DescriptionDue Date TimePercentage of overall markSubmission MethodCompulsory
1. Portfolio & Interview
3 Mar 2023
9:00 AM
10
  • Presentation: In Class
2. Goal Setting & Pre-placement Quiz
10
  • Online: Submit through Moodle
3. Self-promotion
10
  • Online: Submit through Moodle
4. Midway Reflection & Portfolio
1 May 2023
5:00 PM
20
  • Online: Submit through Moodle
5. Final Presentation
9 Jun 2023
9:00 AM
30
  • Presentation: In Class
6. Professional Practice
20
  • Other:
Assessment Total:     100    
Failing to complete a compulsory assessment component of a paper will result in an IC grade
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